Nicky Case's explorables
Hand-built playable explanations of systems (Parable of the Polygons, The Evolution of Trust).
Nicky Case’s explorables
- Maker: Nicky Case
- URL: https://ncase.me
- Status (10 October 2026): an independent creator funded by Patreon. Best-known works are
Parable of the Polygons (2014, with Vi Hart), The Evolution of Trust (2017;
ncase/trusthas 6.3k GitHub stars, CC0) and To Build a Better Ballot. Recent work has moved to AI-safety writing (“AI Safety for Fleshy Humans,” 2024 to 2025) and comics; the most recently pushed public repo iscivic-ai-comics(July 2026). They also made Nutshell, a tool for expandable explanations. We couldn’t confirm a new explorable in 2025 or 2026.
What it is
Playable explanations of systems: segregation from small biases, trust as an iterated game, anxiety, voting methods, epidemics. The reader runs a simulation, changes the rules, and sees the result, with a narrative guiding them.
The problem it’s solving
Systems behaviour (emergence, feedback, equilibria) is hard to grasp from text or a static diagram. Letting people play the system builds intuition that prose can’t.
Its path / bet
Craft: one person writing, drawing and programming each piece by hand, released free, often public-domain. Case also curated the explorable explanations hub that collected the genre.
How it works (concretely)
Hand-built HTML, JS and canvas pages with simulations and step-by-step narration. Each takes months.
Strengths
- Proof that interactive explanation can reach millions of people.
- A pattern worth copying: narrate, then hand over a control, then ask the reader to predict.
Weaknesses / limits
- Months per piece, by a rare multi-skilled author. The output rate is a handful a year at best, and has slowed as the author moved to other forms.
- No controlled evidence that the pieces teach better than good text; their reach is the evidence.
Relation to fictty
Inspire. The pattern (narrated steps, a simulation, a control, a prediction) is what a good agent-made teaching screen should follow. The cost per piece is what agents change.
Could fictty adopt it instead of building?
No. These are finished artefacts, not a toolkit. Nutshell is a small browser tool for expandable text.
What fictty should take from it
- Predict, then reveal. Ask the person to guess before showing the result; read the guess back.
It’s cheap in fictty (a prompt node,
watch) and it is the part of explorables most supported by learning research. - Narration plus one control beats a dashboard of controls. Keep teaching screens to one thing the person changes at a time.
Sources
- ncase.me; The Evolution of Trust repo (GitHub API, 10 October 2026)
- Nicky Case on Patreon (recent activity; titles only)
- Data Stories, episode 103 with Nicky Case